The cost information of a landmark is currently initialized only by LandmarkFactoryRpgSasp (as the minimal cost over all achievers) and is only used by the LM count heuristic; for all other landmark factories, this is initialized to a default value of 1.
In this issue, we'd like to
- move the cost from the landmark class to the heuristic
- make sure the cost is initialized identically for all landmark factories
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